Prototyping
Prototyping
Prototyping plays an important role in media art, giving artists a way to test ideas, materials, technologies, and interactions as an artwork develops. These podcast episodes explore how artists use experimentation, testing, and iteration to develop their work. From early concepts and technical trials to testing installations in physical spaces, they reveal how prototypes help artists discover what works, respond to unexpected outcomes, and refine their ideas.
Explore how prototyping can shape the creative process, support experimentation, and help ideas evolve into finished artworks.
How do artists prototype interactive and media artworks?
Artists prototype interactive and media artworks by building, testing, and refining ideas before committing to a finished installation. Across Creating New Spaces, this can involve small-scale physical models, software experiments, material tests, sensors, projection, lighting, and interactive systems. Michael Baker tests how people respond to sound-based interactions, while SPEKTRA uses digital doubles to develop Vectorize (prototype). For artists working with complex technologies or physical environments, prototyping helps reveal how an artwork will behave beyond the initial concept.
How does prototyping help artists develop and test ideas?
Prototyping allows artists to discover what works through making rather than relying entirely on planning. Georgie Friedman embraces unpredictable physical processes, while Soma Lumia’s development of Lacunae demonstrates how testing can lead to changes in both technology and artistic direction. Daniele Hopkins and Kyle Duffield similarly use prototyping and iteration during the development of Schwister. Testing materials, technologies, and audience interactions helps artists identify problems, explore alternatives and make creative decisions based on what they observe.