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Prototyping

Prototyping

Prototyping plays an important role in media art, giving artists a way to test ideas, materials, technologies, and interactions as an artwork develops. These podcast episodes explore how artists use experimentation, testing, and iteration to develop their work. From early concepts and technical trials to testing installations in physical spaces, they reveal how prototypes help artists discover what works, respond to unexpected outcomes, and refine their ideas.

Explore how prototyping can shape the creative process, support experimentation, and help ideas evolve into finished artworks.

How do artists prototype interactive and media artworks?

Artists prototype interactive and media artworks by building, testing, and refining ideas before committing to a finished installation. Across Creating New Spaces, this can involve small-scale physical models, software experiments, material tests, sensors, projection, lighting, and interactive systems. Michael Baker tests how people respond to sound-based interactions, while SPEKTRA uses digital doubles to develop Vectorize (prototype). For artists working with complex technologies or physical environments, prototyping helps reveal how an artwork will behave beyond the initial concept.

How does prototyping help artists develop and test ideas?

Prototyping allows artists to discover what works through making rather than relying entirely on planning. Georgie Friedman embraces unpredictable physical processes, while Soma Lumia’s development of Lacunae demonstrates how testing can lead to changes in both technology and artistic direction. Daniele Hopkins and Kyle Duffield similarly use prototyping and iteration during the development of Schwister. Testing materials, technologies, and audience interactions helps artists identify problems, explore alternatives and make creative decisions based on what they observe.

How can experimentation and iteration improve an artwork?

Experimentation and iteration allow an artwork to evolve through repeated testing, observation, and adjustment. Artists may change materials, technologies, scale, interactions or visual and sonic elements as they learn from each version. In episodes featuring Yizhen Li, Camila Colussi, Michael Sedbon, and Harvey Moon, experimentation is closely connected to discovering how materials, systems and processes behave. Rather than treating unexpected results as failures, artists can use them to refine the work, uncover new possibilities and create an artwork that responds more effectively to its concept, audience, and environment.

Betty Sargeant cover art square

Michael Baker cover art square option 2

Georgie Friedman cover art square

Cover art 2 square

Cover Art 1

23 Ali Phi cover

24 Amalie Solander cover 1

23 07 Crafting Vectorize A digital double approach with SPEKTRA cover

Exploring Zephyr with Harvey Moon from Spectra Studios cover

23 04 Creating site specific installations cover

The process of creating living computers with Michael Sedbon

Prototyping and iterating during the making of Schwister with Daniele Hopkins and Kyle Duffield